Spaceman

VFX

The visual effects for Spaceman were a monumental task, starting with the opening sequence—a dark, photorealistic space environment that evoked the despair director Johan Renck envisioned.

Crafting the Chopra Cloud: A Visionary Challenge

As Environment and Digital Matte Painting Supervisor, my role was to realize the director’s vision of the Chopra Cloud—a nebula near Jupiter, central to the film’s narrative as “the place where everything began.” This mesmerizing entity of undulating particles motivates the protagonist’s space expedition, evolving visually throughout the story.

From Earth, the Chopra Cloud appears as a faint glow, but as we approach, its structures reveal extraordinary beauty. Renck wanted an environment unlike any known cloudscape or nebula—tangible, solid, and alien—culminating in a final act where the cloud resonates with “all sounds present in the Universe.”

August 2020
Client: MPC // Netflix
VFX Sup Client : Matt Sloan
VFX Sup MPC : Bryan Litson
DMP/ENV Sup : Marco Genovesi
CG Sup : Steffan Lones
DMP Lead : Stefan Bernscherer
ENV Lead : Francesco Ferraresi
Chopra Cloud Vanishing Animation // I’ve developed Chopra seen from Earth as a multi layered DMP. I’ve then assembled and animated these elements in Nuke.
Chopra Wide Views // Technical Development

Creating the look for the wider views of Chopra required extensive research, from both a technical and a visual standpoint.
Luckily, I could rely on some clever implementation of Mandelbulb that Steffan Lones wrote in Houdini, which I modified to generate asymmetrical weird-looking shapes. Through a series of topological transformations, I twisted and arranged those in a single composition that inspired a sense of mystery and danger.
Thanks to Steffan and Francesco we could render the resulting volumes as fairly hi-res images, which I’ve then processed in Nuke.
The result of these experiments became the base for a very large and detailed matte painting created in Photoshop and finalized in Nuke.
Albeit the scale of Chopra negated any parallax in most shots, I still wanted to implement some tricks to inject some subtle three-dimensional movements.

Chopra Wide Views // Full DMP

Once defined the initial look of Chopra from space, I could extend the canvas to create a larger 16K version view which was then used for a number of different shots, including some fictitious satellite photography featured at the beginning of the film.

Chopra Approaching View // Key Frame

The Chopra Cloud immense scale, pictured at many different steps of Jakub’s journey, required a lot of work to create images that could feel like a smooth continuous progression from very far to very close.
A bit like a view of something familiar under a microscope, we had the expectation of creating something with a consistent and clear identity, that was presented in an ever-evolving, and sometimes surprising, look.

Chopra Approaching View // Key Shot

This shot was inspired by an abstract piece of concept art made by the wonderful MPC Art Department team.
It was the first DMP I’ve started on the show. At that time, I aimed to explore and clarify the visual language we should have used for Chopra, providing a clear and detailed indication to the FX team on the vocabulary of shapes we wanted to use.
The exercise immediately proved to be effective in informing the rest of the crew about what we were supposed to build.
However, using this shot as a playground meant changing it countless times, iterating on every possible aspect, and circling back to it repeatedly, updating it with the latest creative ideas, until the end of the show.
The final shot features a lot of depth and parallax which I’ve implemented in Nuke through several techniques and custom made tools.

Months after the show was delivered, I had an opportunity to rework this shot creating a 16K+ version of it, which was then printed as a massive backdrop for the red carpet event organized by Netflix.

Chopra Multiple Views // Key Shots

I’ve created the previous shots directly in Photoshop combining renders, 2D elements and some painting.
The layers were then exported in Nuke where I added the camera movement and all sorts of subtle animations.

Chopra Surface // Key Shot

The layout of this shot was assembled and rendered in Houdini by Francesco Ferraresi using several volume assets produced by the FX team.
I took the render layers and balanced them in Nuke, then imported the result in Photoshop where I worked on creating the look and the missing elements.
Once happy with how the shot looked as a single frame, I exported all layers back to Nuke where I added the camera movement, depth and all sorts of subtle animations.

Acknowledgements

The project’s challenges were both creative and technical: we needed to create something unprecedented while working within budget and time constraints. Renck’s artistic sensibility made collaboration inspiring but required visuals that were emotionally evocative and technically ambitious.
Johan asked for Chopra to be “Beautiful in its unfriendliness”.

Thanks to the wonderfully constructive attitude of Johan Renck, we constantly felt free and fully supported in our explorations.
The VFX supervisors Matt Sloan and Brian Litson, together with their production teams, drove the crew impeccably, crafting one of the best experiences I had in my career.

They were graceful enough to trust me with most of the artistic research that happened during production and I could enjoy spending time with the whole team discussing ideas and providing direction and sometimes solutions to problems that were often very abstract in nature.

I’m incredibly thankful for this opportunity and I’m aware that its successful outcome is exclusively due to the brilliance of the team I had around me.

MPC Spaceman Showreel // Featuring some of my shots and an original soundtrack I wrote for it